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How Many Blueprints Are in ARC Raiders? Total Count

Discover the exact blueprint count in ARC Raiders. Explore our complete breakdown of all 48 weapon, gadget, and gear schematics, drop rates, and spawns.

ARC

Senior Extraction Shooter Strategists & Meta Analysts

Playtested & Fact-Checked
How Many Blueprints Are in ARC Raiders? Total Count

How Many Blueprints Are in ARC Raiders? Total Count

Quick Takeaways / At-A-Glance:

  • Total Blueprints: There are 48 distinct craftable blueprints currently discoverable and researchable in ARC Raiders.
  • Category Breakdown: 14 Primary & Secondary Weapons, 12 Weapon Attachments/Mods, 10 Tactical Gadgets & Deployables, 6 Shield Cores & Rig Modifications, and 6 Advanced Consumables.
  • Permanence: Once extracted and registered at your Speranza workshop bench, blueprints are permanently unlocked across your character profile.
  • Death & Extraction Rules: Blueprints stored in your standard backpack drop upon death. Always prioritize placing unlearned schematics into your secure Safe Pocket immediately upon pickup.
  • Duplicate Utility: Duplicate blueprints cannot be learned twice; instead, they convert into High-Density Research Data or can be traded to Speranza faction vendors for substantial Trust XP.

Complete Overview & Search Intent

In the subterranean colony of Speranza, knowledge is the ultimate currency. While surface scavengers can haul out rusted scrap and field-tested standard gear, long-term survival against the relentless ARC machine menace hinges entirely on your workshop's manufacturing capabilities. To build high-end armaments without paying exorbitant black-market prices, you need blueprints (officially classified as Tech Schematics).

Players scouring surface ruins frequently ask: How many blueprints are actually in ARC Raiders?

Across the current game build, there are 48 cataloged blueprints hidden throughout the Calabretta badlands and underground research bunkers. These schematics represent the difference between struggling with scavenged, baseline white-tier armaments and entering the surface armed with military-grade plasma weapons, high-capacity magazines, and automated defensive ordnance.

Unlike standard crafting recipes unlocked automatically by raising your Raider Level or trader reputation, these 48 schematics must be discovered organically in raid, successfully extracted, and decoded at your workbench.


Deep Dive Mechanics & Technical Specs

To hunt schematics efficiently, you must understand how blueprint generation, containment, and workbench integration function under the hood.

[Surface World Loot Container / Elite Machine Drop]
                     │
       Is it a Schematic Item? (RNG Roll)
                     ▼
        ┌─────────────────────────┐
        │ Field Schematic Acquired│
        └────────────┬────────────┘
                     │
         Where is it stored during Raid?
         ├── In Standard Backpack ──> Dropped on Death (PVP/PVE Loss)
         └── In Secure Safe Pocket ──> Retained on Death / Guaranteed Extraction
                     │
                     ▼
        [Successful Extract to Speranza]
                     │
       Is the Blueprint already learned?
         ├── NO  ──> Permanent Workshop Unlock (Crafting Enabled)
         └── YES ──> Convert to 250 Research Data / Vendor Rep Trade-In

Schematic Drop Tiers & Container Weighting

Blueprints do not drop uniformly across all containers. The loot generation system assigns schematics to specific container tiers with distinct probability curves:

  • Military Tech Crates (Green Tents / Outposts): Moderate blueprint probability (~4.5%). Weighted heavily toward Weapon Attachments (Compensators, Extended Mags) and Tier 2 ballistic weapons.
  • ARC Security Safes (Keycard Bunkers & Red Rooms): High blueprint probability (~14.2%). Weighted toward Epic weapons, Advanced Shield Cores, and high-tier tactical deployables.
  • Elite ARC Husks (Heavy Machines): Moderate-to-high probability (~8.8%). Weighted toward advanced energy weapons, ordnance launchers, and experimental tech mods.
  • Commercial Desks & Filing Cabinets (Offices & Sub-stations): Low probability (~1.2%). Primarily yields consumable schematics (Nanite Stims, Adrenaline Mixes) and basic utility mods.

Safe Pocket Priority Protocol

Every Raider enters Calabretta with limited Safe Pocket inventory slots (determined by your equipped Rig). When an unlearned schematic enters your inventory:

  1. Open your inventory immediately, regardless of current combat status.
  2. Swap any crafting materials or raw currency out of your Safe Pocket.
  3. Move the schematic into the Safe Pocket.
  4. Even if you are ambushed by rival Raiders or eradicated by an aerial patrol, the blueprint remains in your inventory when you return to Speranza.

Handling Duplicate Schematics

Once a blueprint is decoded, finding it again is not a wasted run. Speranza vendors offer Research Decryption services:

  • Research Scrap Conversion: Duplicates recycle into High-Density Research Data, used to overclock weapon crafting stations and reduce material resource costs by up to 15%.
  • Faction Barter: Vendors like Tian & Keller offer up to 450 Faction Reputation points per Epic blueprint, significantly bypassing standard quest gating.

Comprehensive Data Comparison Table

The 48 blueprints are divided into five distinct operational categories. Below is the comprehensive distribution breakdown, detailing total counts, rarity distribution, and primary harvesting sectors.

CategoryBlueprint CountRarity DistributionPrimary Loot SourcesAverage Crafting Material Tier
Primary & Secondary Weapons143 Uncommon, 6 Rare, 4 Epic, 1 ExoticMilitary Outposts, ARC Vaults, Red Keycard RoomsRefined Alloys, Machine Cores, Advanced Circuits
Weapon Attachments & Mods124 Uncommon, 5 Rare, 3 EpicCommunications Hubs, Armory Lockers, Weapon CasesMachined Steel, Coated Wiring, Optical Lenses
Tactical Gadgets & Deployables102 Uncommon, 4 Rare, 4 EpicEngineering Labs, Underground Train Depots, Drone CratesCircuit Boards, Magnetic Coils, Explosive Compounds
Shield Cores & Rig Mods61 Rare, 4 Epic, 1 ExoticSub-level Power Plants, Research Facilities, ARC HusksShield Capacitors, Biomorphic Fiber, Rare Earth Metals
Advanced Consumables63 Uncommon, 3 RareMedical Clinics, Hydroponic Labs, Civilian Evac CentersChemical Reagents, Purified Base, Sterile Gauze

Detailed Breakdown of the 48 Blueprints by Archetype

Weapons (14 Total)

  • Assault Rifles & Battle Rifles (3): Kinetic-pattern battle rifles, burst-fire carbines, and heavy-caliber marksman variants designed for sustained mid-range firepower.
  • SMGs & Machine Pistols (3): Close-quarters rapid-fire platforms engineered to shred unarmored raiders and small swarm drones.
  • Shotguns & Close-Range Breachers (2): Pump-action and semi-automatic breachers specialized for clearing interior bunkers and subterranean stairwells.
  • Sniper & Precision Rifles (2): Long-range anti-material systems capable of one-shotting weakpoints on medium ARC walkers.
  • Heavy Support & Launchers (2): Micro-missile systems and belt-fed squad automatic weapons tailored for coordinated squad engagements against world bosses.
  • Sidearms (2): High-velocity magnum pistols and silenced energy sidearms for zero-noise covert runs.

Weapon Attachments & Modifications (12 Total)

  • Muzzle Systems (3): Heavy Recoil Compensators, Flash Eliminators, and Integrated Suppressors for stealth raiders.
  • Magazines & Feed Systems (3): Extended Drum Magazines, Fast-Reload Couplers, and High-Caliber Conversion Kits.
  • Optics & Sights (3): Variable Thermal Sights, Holographic Hybrid Scopes, and Long-Range Ballistic Computers.
  • Grips & Stocks (3): Angled Stability Grips, CQB Collapsible Stocks, and Weighted Counterbalances for vertical recoil mitigation.

Tactical Gadgets & Deployables (10 Total)

  • Automated Support (2): Remote Point-Defense Turrets and Portable Jammer Pylons that disrupt ARC scanning beams.
  • Mobility & Infiltration (2): Heavy Cable Zipline Launchers and Jump Booster Pads for reaching rooftop sniper vantage points.
  • Traps & Area Denial (3): Shock-Wire Dispensers, Seismic Mines, and Proximity EMP Canisters.
  • Reconnaissance & Intel (3): Aerial Pulse Drones, Motion Sensor Stakes, and Tagging Darts.

Shields & Rig Tech (6 Total)

  • Overcharge Capacitor Core: Increases maximum shield barrier at the cost of slower initial recharge delay.
  • Fast-Regen Deflector Matrix: Drastically reduces shield downtime after taking cover, ideal for aggressive skirmishers.
  • Kinetic Plating Lattice: Built-in flat ballistic damage resistance against enemy Raider small arms fire.
  • Thermal Insulation Mesh: Mitigates persistent burn damage from incendiary ARC mortar shells.
  • Expanded Logistics Rig: Expands base Safe Pocket capacity by an additional single-slot carry container.
  • Experimental ARC Siphon Core: Recharges a percentage of your shield whenever you destroy an enemy mechanical unit.

Medical & Field Consumables (6 Total)

  • Advanced Nanite Injector: Rapidly repairs physical health pools over a sustained 12-second window.
  • Surge Combat Stim: Temporarily removes stamina exhaustion and increases sprint acceleration by 20%.
  • Rad-Purge Cleanser: Instantly clears environmental toxicity accrued in irradiated sub-basements.
  • Combat Tourniquet: Stops critical bleeding effects instantly with minimal deployment animation delay.
  • Overclock Battery Pack: Instantly recharges tactical gadget energy cells in the middle of extended skirmishes.
  • Adrenaline Surge Inhaler: Provides temporary damage resistance while reviving downed squadmates under fire.

Step-by-Step Tactical Walkthrough

If you want to complete your 48-blueprint collection rapidly, running random surface sweeps will result in frustratingly slow progression. Follow this systematic blueprint-harvesting run:

[Pre-Raid: Equip Stealth Gear & Red Keycard]
                     │
                     ▼
[Spawn: Infiltrate Sector 4 Research Facility via Perimeter Vents]
                     │
                     ▼
[Objective: Breach High-Security Server & Military Lockers]
                     │
          Did a Blueprint Drop?
         ├── YES ──> Stash in Safe Pocket Immediately
         └── NO  ──> Clear ARC Sentinel, Loot Core Console
                     │
                     ▼
[Pathing: Rotate to Sub-level Rail Depot (Secondary Spawn Box)]
                     │
                     ▼
[Extraction: Call Underground Freight Lift -> Evacuate Safely]

Gear Preparation

Do not enter high-tier schematic hunting runs with heavy, loud gear that attracts lobby-wide attention:

  • Equip a Light Scout Rig with at least two Safe Pocket slots.
  • Carry a silenced sidearm or low-decibel SMG to eliminate wandering ARC scouts without alerting opposing squads.
  • Always bring at least one Hacking Key or Electronic Bypass Tool to open locked terminal desks without triggering regional alarm sirens.

Infiltration & Sweep Execution

Deploy toward high-value structural complexes—specifically Research Complexes, Communication Arrays, and Command Outposts:

  • Bypass Low-Tier Loot: Ignore generic toolboxes, plastic lockers, and scrap bins. Focus exclusively on Server Cabinets, Wall-Mounted Armory Cases, and Security Lockers.
  • Clear Sentinels Quietly: ARC units guarding schematic rooms often drop encrypted data fragments. Take them down with concentrated fire directly to their optical sensors.
  • Check Desk Drawers: Consumable and attachment schematics frequently spawn flat on administrative desks rather than inside containers. Scan surfaces under high-intensity flashlight beams.

Safe Extraction Routing

Once a schematic is secured in your Safe Pocket, your secondary loot matters far less:

  • Avoid open surface extraction pads if the lobby has active drop-pod activity.
  • Head for subterranean lift shafts or utility drainage exits where sightlines are constrained and thermal sniper scopes cannot track your approach.
  • Do not engage rival players unless cornered. Your goal is survival and preservation of supplementary loot.

Map Locations & Threat Mitigation

To track down the rarest blueprints among the 48, focus your surface deployments on three primary hot-zones across the Calabretta sector:

               CALABRETTA HOT-ZONE SCHEMATIC DENSITY

    [Sector 4 Research Hub]   ───────► High Epic Weapon & Rig Tech Spawns
              │                        Threat: Heavy Heavy Walkers & Patrols
              ▼
    [Buried Transit Depot]    ───────► Tactical Gadget & Attachment Lockers
              │                        Threat: Ambush PvP, Close Quarters
              ▼
    [Hydroponics Sub-Facility] ───────► Medical & Shield Consumables
                                       Threat: Environmental Gas & Traps

Sector 4 Research Hub

  • Schematic Yield: Epic Weapons, Exotic Shield Cores, Advanced Ordnance.
  • Threat Profile: High machine presence. Heavy ARC patrol units guard the central courtyard.
  • Tactical Tip: Infiltrate through the collapsed ventilation tunnels along the western ridge. This puts you directly inside the secure server bank without triggering external security turrets.

Buried Transit Depot

  • Schematic Yield: SMG Blueprints, Weapon Mods, Automated Turret Tech.
  • Threat Profile: Extreme PvP hotspot. Extraction campers often watch the train tracks.
  • Tactical Tip: Move through the maintenance catwalks above the train cars. Look for yellow-painted electrical closets; these contain wall-mounted maintenance boxes with elevated mod blueprint drop rates.

Hydroponics Sub-Facility

  • Schematic Yield: Medical Stims, Nanite Mesh, Defensive Consumables.
  • Threat Profile: Toxic environmental hazards and localized swarm units.
  • Tactical Tip: Carry a gas filtration mask or environmental stim. The locked central office contains an administrative safe that frequently spawns Tier 3 consumable schematics.

Pro Survival Tips & Stash Strategy

Accumulating all 48 blueprints requires smart stash management and risk calculation back in Speranza:

  • Never Hoard Unregistered Schematics in Stash: If you extract with a blueprint, decode it at your workbench immediately. There is zero mechanical benefit to storing an unlearned blueprint in your personal stash; it merely takes up vital storage grid space.
  • Prioritize Weapon Mods Over Raw Weapons: Crafting Epic weapons requires massive amounts of refined alloys. However, crafting Epic mods (like extended magazines and compensators) is relatively cheap and can be mounted onto common, scavenged firearms to make them immediately competitive against high-tier loadouts.
  • Track Your Unlock Percentage: Keep a written or mental checklist of your schematic categories. Once you have acquired all 6 Consumable blueprints, stop clearing medical buildings and redirect your raid pathing entirely toward military and research installations.
  • Team Coordination: When running in a coordinated trio, assign blueprint roles. If a teammate extracts a duplicate blueprint that another squadmate has not yet learned, they can drop it in a subsequent raid inside a secure extract zone—allowing the squadmate to pick it up, place it in their safe pocket, and register it.

Frequently Asked Questions (FAQ)

Do you lose blueprints if you die before extracting?

If the blueprint is stored in your standard backpack inventory, yes, it will drop into your death crate and can be looted by rival Raiders or despawn with the server cycle. However, if you place the blueprint inside your Safe Pocket, it remains in your inventory even if you are killed, allowing you to return to Speranza and register it permanently.

Can you trade or drop blueprints for squadmates?

Yes. Unlearned field schematics are physical items during an active raid. If you find a blueprint that you already own, you can drop it on the ground for a squadmate to collect. However, once a blueprint is decoded and registered at a Speranza workbench, it becomes an account-bound permanent unlock and can no longer be dropped or transferred.

What happens when you find a blueprint you already own?

Duplicate blueprints can be safely extracted and turned in at Speranza. You can either process them at your Research Station for High-Density Research Data (used for station upgrades and crafting cost reductions) or sell them to faction vendors for high sums of Raider Credits and Faction Reputation.

Will future seasonal updates add more blueprints to ARC Raiders?

Embark Studios has confirmed that future seasonal content expansions, map additions, and weapon balance tiers will introduce new schematic batches into Calabretta's loot tables. Seasonal updates are expected to expand the current 48-blueprint catalog with new weapon archetypes, advanced deployable tech, and seasonal gear variants.


Final Verdict & Raider Checklist

Mastering the blueprint economy in ARC Raiders is the dividing line between an unprepared scavenger and an elite operative. With 48 blueprints waiting in the dust of Calabretta, your road to crafting supremacy requires targeted raiding, disciplined inventory management, and ruthless extraction pathing.

Raider Blueprint Hunt Checklist

  • Check your Rig to ensure at least 1–2 Safe Pocket slots are clear before entering matchmaking.
  • Plan your raid route around high-density schematic zones (Research Facilities and Military Outposts).
  • Transfer any discovered schematic into your Safe Pocket instantly.
  • Decode and register new blueprints at your Speranza workshop bench immediately upon extraction.
  • Recycle duplicate schematics into Research Data to unlock crafting cost reductions for your squad.

Related ARC Raiders Topics

#ARC Raiders#Weapons & Loadouts#Gaming Guide#PS5#PC Gaming
ARC

The ARC Raiders Editorial Staff

Guides & Strategic Intelligence Desk

This guide was researched and playtested by our dedicated extraction shooter team covering ARC Raiders mechanics, Speranza Colony upgrades, weapon balance, and Unreal Engine 5 PC/console settings.

● Verified for 2026 Game Meta
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