Weapons & Loadouts•
•
10 min read (1875 words)

How Many Guns Are in ARC Raiders? Full Weapon List

Wondering how many guns are in ARC Raiders? Discover the full 18-weapon arsenal across all 6 weapon classes, complete with stats, ammo tiers, and combat meta.

ARC

Senior Extraction Shooter Strategists & Meta Analysts

Playtested & Fact-Checked
How Many Guns Are in ARC Raiders? Full Weapon List

How Many Guns Are in ARC Raiders? Full Weapon List

Quick Takeaways / At-A-Glance:

  • Total Weapon Count: Embark Studios features 18 distinct firearms across six tactical classes in current release builds, augmented by heavy ordnance and deployable support tools.
  • Weapon Classes: Sidearms (3), Submachine Guns (3), Assault Rifles (4), Shotguns (2), Battle & Marksman Rifles (3), and Heavy Launchers/Anti-ARC Ordnance (3).
  • Ammunition Ecosystem: Ballistics are partitioned into five discrete calibers: Light Kinetic, Medium Standard, Heavy Penetrating, High-Explosive Shells, and ARC-Disruption Energy Cells.
  • Philosophy: ARC Raiders rejects gun-bloat in favor of specialized chassis where every weapon fulfills a hyper-specific role against rival human Raiders or mechanized ARC husks.

Complete Overview & Search Intent

When diving into the rust-choked ruins of Calabretta in Embark Studios' extraction shooter, your survival hinges on your primary tools of negotiation. The most pressing tactical question newcomers and veterans alike bring to the stash screen is simple: how many guns are actually in ARC Raiders?

Unlike traditional military simulators that flood player inventories with dozens of near-identical assault rifle variants, ARC Raiders takes a surgical, purpose-driven approach to weapon design. Currently, 18 distinct firearms comprise the playable armory. Each weapon possesses distinct handling physics, dedicated recoil curves, precise effective ranges, and specialized armor-shredding properties tailored against either flesh-and-bone human scavengers or hardened titanium ARC hulls.

Understanding this arsenal is not merely an exercise in cataloging. Because ARC Raiders operates on an extraction economy where carrying surplus gear slows movement speed and death forfeits your loadout, knowing the exact weapon pool—and where each gun sits in the combat ecosystem—dictates whether you return to Speranza with high-tier tech or end up buried in the dust.


Deep Dive Mechanics & Technical Specs

Every gun in ARC Raiders belongs to a modular chassis system governed by four internal pillars: ballistic penetration, handling ergonomics, sound footprint, and component durability.

Ballistic Penetration vs. ARC Plating

Weapons are divided by their effectiveness against organic targets (other players) versus mechanized ARC enemies (Drones, Rollers, Walkers, and Sentinels). Standard small-caliber rounds glance off heavy ARC chassis plating unless directed at glowing internal thermal vents or optical clusters. High-caliber and energy weapons feature native armor penetration multipliers, stripping exterior panels to expose critical core circuitry.

Durability and Degradation

Firearms do not retain factory freshness forever. Firing uncleaned weapons scavenged from deep subterranean vaults accelerates mechanical wear. While guns will not permanently disintegrate mid-magazine, poor maintenance causes feed jams, increases horizontal spread variance, and widens hip-fire bloom by up to twenty-five percent.

Audio Signature & Acoustic Profiling

Gunshots travel realistic distances across Calabretta's open valleys and echo violently inside subterranean bunker networks. An unsuppressed shot from a high-caliber marksman rifle can alert player squads up to four hundred meters away, while also triangulating your position for wandering ARC aerial patrols.


Comprehensive Data Comparison Table

The following breakdown covers all 18 primary and secondary firearms currently operational in the field, cataloging their ballistic classification, operational firing modes, compatible calibers, and combat roles.

Weapon NameWeapon ClassFire ModeAmmo TypeOptimal RangePrimary Tactical Niche
Burletta 9SidearmSemi-AutoLight Kinetic0–15mLightweight backup sidearm; near-zero equip time
Il LupoSidearm3-Round BurstLight Kinetic5–20mBurst-fire close-quarters defensive pistol
Falcon .44SidearmDouble-ActionHeavy Penetrating10–35mHigh-damage sidearm capable of puncturing light armor
StitcherSubmachine GunFull-AutoLight Kinetic0–18mExtreme fire-rate CQB bullet hose; melts unarmored targets
Bobcat PDWSubmachine GunFull-AutoLight Kinetic5–25mControllable recoil; exceptional hip-fire agility
Coil-9Submachine GunBurst/AutoEnergy Cell5–20mDischarges arc-disruption rounds that stun electronic shields
Rattler CarbineAssault RifleFull-AutoMedium Standard15–45mThe baseline workhorse rifle; reliable recoil, ubiquitous ammo
Tempest-VAssault RifleFull-AutoMedium Standard20–60mHigh muzzle velocity rifle ideal for open-field skirmishing
VenatorAssault RifleSelect-FireHeavy Penetrating25–65mHard-hitting battle rifle hybrid; punches through ARC drones
Kite ARAssault RifleBurst-FireMedium Standard20–50mTight three-round spread designed for mid-range precision
Il ToroShotgunBreak-ActionHeavy Shell0–10mDouble-barrel destructive punch; instant close-range lethality
Breaker-12ShotgunPump-ActionHeavy Shell0–15mMagazine-fed combat shotgun with reliable crowd-clearing spread
Osprey PrecisionMarksman RifleSemi-AutoHeavy Penetrating40–90mSemi-automatic DMR; strips armor plating from extreme range
Goshawk 70Sniper RifleBolt-ActionHeavy Penetrating60–150m+One-shot human headshot capability; devastating anti-core punch
Anvil ScoutMarksman RifleLever-ActionMedium Standard30–75mHigh-mobility scout rifle tailored for fast repositioning
HullcrackerHeavy OrdnanceSingle-ShotHigh-Explosive20–80mAnti-armor grenade launcher; dismantles heavy ARC leg joints
TormentorHeavy OrdnanceRocket-PropelledHigh-Explosive30–120mGuided anti-machinery rocket system for boss-tier encounters
Lance Arc-EmitterHeavy OrdnanceCharge-BeamEnergy Cell15–70mSustained directed-energy beam that melts interior robotic chassis

Step-by-Step Tactical Walkthrough

Equipping your Raider requires pairing firearms that complement each other's limitations. Carrying two primary weapons of the same ammo family will rapidly drain your reserves and leave you defenseless when unexpected ARC patrols intervene.

Establishing Balanced Class Synergy

When structuring your loadout, adhere to the complementary range rule:

  • Slot One (Primary Engagement): Select a medium-to-long-range option such as the Rattler Carbine or Osprey Precision. This weapon handles approaching patrols, spots enemy Raiders across open fields, and dismantles scout drones before they deploy locator flares.
  • Slot Two (Breach and Extraction): Equip a dedicated close-range stopper such as the Stitcher SMG or Breaker-12. When extracting via narrow subterranean tubes or clearing industrial bunkers, long-barreled rifles suffer severe weapon-handling penalties when colliding with doorways.

Managing Ammo Reserves in the Field

Ammo management is ruthless in Calabretta. Each box of ammunition consumes vital inventory slots that could otherwise hold salvage parts:

  • Allocate two inventory stacks for your primary weapon caliber.
  • Allocate one single stack for your secondary weapon.
  • Never enter a high-threat zone without at least one energy or heavy-penetrating weapon in the squad to counter sudden appearances of Sentinel or Bastion-class ARC war machines.

Map Locations & Threat Mitigation

Guns in ARC Raiders are found inside specific container classifications scattered across the ruins. Understanding where these weapons spawn ensures you can enter a raid undergeared and exit fully armed.

Military Crates and Defense Lockers

  • Spawn Hotspots: High-security compounds, abandoned surface anti-air batteries, and subterranean command bunkers.
  • Weapon Yields: Osprey Precision rifles, Venator battle rifles, and Breaker-12 shotguns.
  • Threat Level: Severe. These areas are consistently monitored by aerial Spotter drones and heavily armed player squads running ambush routes.

Industrial Toolchests and Scavenger Stashes

  • Spawn Hotspots: Dilapidated residential sectors, train depots, and collapsed highway underpasses.
  • Weapon Yields: Burletta sidearms, Rattler Carbines, and scrap-assembled Anvil Scout rifles.
  • Threat Level: Moderate. Wandering Tick swarms and low-tier ARC Rollers patrol these locations, making them manageable for solo players looking to gear up quietly.

Downed ARC Chassis Scraping

  • Spawn Hotspots: Fresh battlefields where massive ARC Walkers have crashed.
  • Weapon Yields: Specialized heavy components required to forge the Lance Arc-Emitter and Hullcracker launcher at workbench stations in Speranza.
  • Threat Level: Extreme. Sound alerts draw surrounding players to downed war machines, turning these scrap fields into deadly crossfire arenas.

Pro Survival Tips & Stash Strategy

Mastering the armory requires smart logistics back in Speranza just as much as twitch reflexes on the surface.

Clean Receivers Over Scrap Weapons

Never horde low-durability scrap guns in your main stash. If a weapon's internal condition falls below thirty percent, break it down for metal parts and receiver springs. Save your inventory space exclusively for clean-grade weapons or blueprint frames that accept high-tier optical sights and muzzle brakes.

Sound Discipline Saves Loadouts

Before pulling the trigger on an unarmored player running across an open terrace, check the sky. If an ARC Snitch drone is within auditory range, the gunshot will immediately trigger a sector lockdown. Master sidearms like the Burletta 9 equipped with a makeshift silencer to dispatch biological threats without drawing mechanical wrath upon your squad.

Recoil Control and Mod Prioritization

Assault rifles like the Tempest-V feature heavy vertical climb during sustained fire. Prioritize horizontal compensators and angled foregrips over extended magazines. Landing five consecutive rounds into an ARC cooling port yields far higher damage output than spraying forty rounds across its armored carapace.


Frequently Asked Questions

Are all eighteen weapons available immediately to new players?

No. Beginning Raiders start with access to basic civilian-tier blueprints including the Burletta 9 sidearm and Rattler Carbine. Advanced weapons like the Venator, Goshawk 70, and Tormentor rocket launcher require leveling your underground workshop vendors and recovering rare weapon schematics from high-threat sectors.

Do weapons permanently vanish if you die during an expedition?

Yes. ARC Raiders utilizes high-stakes extraction mechanics. Any firearm equipped in your primary or secondary slot drops to the ground inside your salvage crate upon death, making it lootable by opposing players or lost to the surface ruins if unrecovered.

Can you customize weapons with attachments?

Every weapon in the game features modular attachment nodes. Depending on the chassis, players can slot red-dot optics, variable magnification scopes, extended magazines, suppressors, and recoil-dampening stocks. Attachments can be detached in-raid and swapped onto newly discovered firearms.

Does ammunition damage vary between human players and ARC machines?

Yes. Kinetic rounds deal clean, unmitigated damage to human health pools but suffer drastic damage drop-off against armored ARC hulls. Disruption energy cells and high-explosive ordnance strip machine plating instantly but lack the instantaneous burst lethality needed to win point-blank duels against human players wielding shotguns.


Final Verdict & Raider Checklist

With 18 purpose-engineered firearms grounding its lethal combat ecosystem, ARC Raiders proves that tactical depth triumphs over bloated weapon rosters. Success in the wasteland does not come from memorizing dozens of trivial stat variations; it comes from knowing precisely which weapon counters the threat in front of you.

Pre-Raid Weapon Readiness Checklist

  • Confirm both weapon slots use different ammunition types to prevent inventory starvation.
  • Inspect firearm durability gauges; repair any weapon sitting below fifty percent condition.
  • Pack at least one dedicated anti-armor firearm or high-penetration caliber magazine before entering high-tier military zones.
  • Verify sight attachments are calibrated for expected engagement distances (close-quarters interiors vs. open exterior deserts).
  • Secure a secondary sidearm with fast draw speed for rapid finishing power when primary magazines run dry.

Related ARC Raiders Topics

#ARC Raiders#Weapons & Loadouts#Gaming Guide#PS5#PC Gaming
ARC

The ARC Raiders Editorial Staff

Guides & Strategic Intelligence Desk

This guide was researched and playtested by our dedicated extraction shooter team covering ARC Raiders mechanics, Speranza Colony upgrades, weapon balance, and Unreal Engine 5 PC/console settings.

● Verified for 2026 Game Meta
TACTICAL DATABASE NAVIGATOR

Ready for Your Next Surface Extraction?

Explore comprehensive weapon tier lists, machine boss weakpoint strategies, and PS5/PC performance guides curated by verified raiders.

Updated Daily for 2026 Surface SeasonExplore Weapon Meta Tier List

Continue Reading in Weapons & Loadouts

Tactical field guides and related intelligence

View Category →